Category Archives: Game & Book Review

REVIEW — OPERATION: R.P.G.

I recently downloaded this free game at: https://noxicus.itch.io/operation-rpg

This is a very interesting concept for a game. For all the noise and fury over the WotC OGL, this little game has scooted right past since it is not in any way related to WotC et al. How refreshing!

‘OPERATION: R.P.G.’ is a clever little game that relies upon a dice pool of four sided dice (d4s). There are nine (9) attributes:

strong, stuff, sneak, speak, smash, smart, stab, stunt, and sense

You assign the following dice for your character:

  • assign 3 dice to one attribute,
  • assign 2 dice to two attributes, and
  • assign 1 die to three attributes.

The rest get zero. You then create a ‘unique item’. Voila, you are done.

The play mechanic seems very similar to Dungeon World. It would seem that the Game Master never does any rolling, but instead presents situations and asks, “What are you going to do?” Perhaps the GM also presents some options. “Olaf tries to punch you; do you dodge trying to avoid the punch, or do you block and then counter punch?” Caveat — I think that is how it is supposed to go, and that is how I would proceed as GM; but as you can see from the use of ‘seems’ ‘seem’ and ‘perhaps’ — it is not that clear to me.

The situation is resolved by selecting an appropriate attribute for the action, the GM picks another attribute (I must admit I don’t exactly understand this part), and then roll all the dice and pick the highest one. If the attribute in question is 0 then you roll 2 dice and take the lowest. 4 is an Absolute Success, 3 is a Partial Success, 2 is a Partial Failure, and 1 is an Absolute Failure. Good things happen when you roll a 4, and bad things happen when you roll a 1.

There is also an issue of Stress. You can use Stress to push your Character — you get an extra die, or you can use Stress to perform other tricks.

I like this game and I want to try it out!

I only have one complaint, and it involves one of my pet peeves: I like ‘Lite’ RPGs, but not so ‘lite’ that I don’t understand what is going on. Sometimes a creator is so set on making the game sleek and streamlined that it ends up a little confusing, at least to me.

For instance, in this game there are a few things I found a bit confusing:

  • I had to read the paragraph about assigning dice for character creation a number of times before I understood it, but perhaps I am just not that smart?
  • What exactly is a ‘unique item’, and how do I create one?
  • What does “Your game master will pick another…” mean in regards to the outcome rolls?
  • Is the Task Resolution really like Dungeon World or was I just filling in the gaps incorrectly?
  • How do the Characters advance?

Those are some pretty serious questions, and I think the rules should explain them in some detail. I will send a message to the creator and ask for clarification.

All in all I like the game. If I get the answers great, if I don’t I will improvise.

Enjoy!


RESPONSES TO MY QUESTIONS (27 JAN 2023):

“What exactly is a ‘unique item’, and how do I create one?”

In this case, a ‘unique item’ is a piece of equipment that you think your character would own, use, and have customized. For example, a getaway driver might have a fast car with nos capabilities, and a safe cracker might have an automatic lock picking device of some sort. In essence, a unique item is a piece of gear that reinforces the sort of character that you want to play. As for making one, it’s simply a matter of thinking up an item that you think your character would have, and proposing it to your GM. If they approve, it’s an item that you can always call on in the fiction to do things that you might not be able to do otherwise, as long as you would be able to reasonably do so (I.E. you have the item with you in the fiction). If they don’t approve of the item, you’ll have to think up a new item for your character and propose that one instead.

“What does “Your game master will pick another…” mean in regards to the outcome rolls?”

So, this is my favorite part of my rendition of the Caltrop Core system. The idea is that when you go to roll the dice, the player starts by saying what they want to roll with, a la Blades in the Dark. Then, the GM picks an additional attribute. Then, you combine the pools of the two attributes chosen, and roll that many dice.
For example: say I’m trying to hack a computer without setting off any alarms. I have a Smart of 2, so naturally, I want to use Smart for the roll. My GM sees that I’m trying to something without being noticed (in this case, by the alarm system of the computer), and picks Sneak, which I have a 1 in. Then, I combine the two attributes that were picked, bringing me to a total pool of 3 dice, which I now roll.

“Is the Task Resolution really like Dungeon World or was I just filling in the gaps incorrectly?”

Yeah. It’s built on the Caltrop Core engine, which has a system for different levels of success built in, similarly to PBTA games like Dungeon World.

“How do the Characters advance?”

Well, the only built in method of advancement in Operation R.P.G. is the increase in maximum stress that happens as you complete missions/adventures. I plan to make a second edition sometime, and expand on the rules, maybe even add a violence engine built on Caltrop Core EX. My current idea for an official advancement system has to do with coming up with an experience system based on having your character do cool stuff, then spending experience to get mostly narrative advancements (such as additional pieces of unique gear, gaining contacts, and the like), with the possibility of occasionally increasing your character’s attributes.

A First Review for ‘Ancient Elements’

Here is a first review for ‘Ancient Elements’:

“A well-considered variant on Microlite20 tastefully curated with neat houserules (even Grappling!). The author has made effective choices throughout. Liked it so much I bought the print version elsewhere. Nice job Alexander. Will be using it over the Xmas break.”

He liked it! He really liked it!

https://www.bozbat.com/microlite20-rpg-system/ancient-elements-rpg/

REVIEW: Old-School Essentials Basic Rules

I finally downloaded the ‘Old-School Essentials Basic Rules’ from DTRPG for free! You can too:

https://www.drivethrurpg.com/product/272802/OldSchool-Essentials-Basic-Rules?affiliate_id=474082

As I read through the rules I became very nostalgic of the ‘good old days’ when I used to play old school D&D. It was great. At least that is what I remember. It was cheesy, but in a good way. At least that is what I remember. Most of all there was the ‘feel’ of playing at the table with other guys. We argued about the rules. We argued about everything. In my group we mostly laughed and enjoyed it all. Those were the days.

‘Old-School Essentials Basic Rules’ brings all that back. It is a faithful take upon D&D Basic/Expert (B/X) Ed., but cleaned up considerably. It is an elegant streamlined ‘alternative’ to the original. And as such it is actually better.

That said, I had forgotten some of the annoying aspects of early D&D. Primarily the THAC0… what on earth were they thinking about? The D20 System has rather spoiled us since it is so much more intuitive. The need to use a matrix table to determine outcomes is mind boggling. It is a reminder that D&D originated from wargaming which loves such dense and incomprehensible matrix tables! Thank God there are not more of them! I believe the basic D&D 3.* system is much better. It is for this reason that I am so fond of Microlite20 which strips the 3.* system down to the bare essentials.

But this is about ‘Old-School Essentials Basic Rules’. If you want to go back to B/X gaming I think this is a wonderful way to go!

Flashbang! A Collection of Very Short Stories

Flashbang! is a collection of short fiction written during the February 2022 Flash Fiction February challenge hosted by the Storytelling Collective. Authors were given a daily prompt and encouraged to write whatever they felt inspired to write—as long as their stories were no longer than 500 words. We’ve compiled our favorite stories to share with you.

https://www.drivethrufiction.com/product/390676/Flashbang-A-Collection-of-Very-Short-Stories–Volume-III?affiliate_id=474082

REVIEW: Mini-Dungeon Monthly # 9 — Oct. 2019

Mini-Dungeon Monthly #9 is one issue of the monthly ezine produced by AAW Games LLC, which I think is owned and written by a Mr. Jonathan G. Nelson. Since February 2019 AAW Games has been producing a monthly ezine which features five brand-new Mini-Dungeon adventures compatible with the 5th Edition of the World’s Most Popular Roleplaying Game! The price for each issue is $9.99.

At first I thought this was a rather steep price for a slim little monthly ezine, but when I dug into the issue I had obtained I found it to be very worthwhile. These adventures are short, but very well thought out and packed with interesting content. Don’t let the slim size fool you. These ezines are loaded with high quality content.

Each adventure comes with detailed descriptions of the area, the monsters, and of course the treasure. What is missing is pointless wordy fluff and unnecessary art work. There is appropriate and attractive art work in each issue, just not so much as to bloat the ezine unnecessarily.

If you want some fast and fun adventures without having to wade through useless content Mini-Dungeon Monthly #9 is what you need. And I suspect the others are pretty cool too!

Download: https://www.drivethrurpg.com/product/291520/MiniDungeon-Monthly-9?affiliate_id=474082

REVIEW: Barbaric!

Here is another game I acquired from the package I bought to support the Kentucky tornado victims; Barbaric!

Barbaric! is a fantasy RPG based upon the Cepheus Engine, which in turn was designed as an open source Science Fiction rule system that would work with Traveller related products.

What is the Cepheus Engine you ask:

Based on an incredibly popular 2D6 science fiction game developed in the late-1970s, through the 80s and 90s, Cepheus Engine uses Open Content sources to build a free access SF game of unparalleled utility and playability. This is due to the act that much of the material published over the past 35 years can still be used with Cepheus Engine. And new settings, vehicles, worlds and scenarios are being published in print and as PDFs every week. Cepheus Engine is the key to the door linking science fiction roleplaying adventures of the past with those of the future. 

The game was skilfully  created from Open Content material by Jason Kemp of Samardan Press. True to the Open Content mission, he has released the game for free. That is three decades of science fiction, perfected by a generation of roleplayers, available to you without charge. That is astounding. And simply because it is free, does not mean that it is ‘worthless’. The rules within are honed and tested, crafted and complete.  

https://www.paulelliottbooks.com/what-is-cepheus-engine.html

The Cepheus Engine SRD can be downloaded for free at DriveTrhuRPG along with a lot of other material for the system:

https://www.drivethrurpg.com/product/186894/Cepheus-Engine-System-Reference-Document?affiliate_id=474082

I have never played Traveller or a Cepheus Engine game, but both have interested me. I would love to correct this omission in the future, and maybe if I can find some players Barbaric! will be my introduction.

The Barbaric! system is defined by a very simple game mechanic: You throw 2 six sided dice (2d6) to resolve most if not all challenges with a difficulty ranging from Easy (4) to Formidable (10). There are seven (7) skills that are used to play the game: Combat, Craft, Lore, Physical, Social, Sorcery, and Stealth.

A Character is further defined by his or her (or its???) Traits which are a bit like job descriptions, but not exactly like Classes.

And that is ultimately what the game is all about!

Only instead of Science Fiction adventures you are Role Playing in a Fantasy setting with some easily identified Character tropes (Human, Elves, and Dwarves), and some more unusual types: Anunaki — Ancient antediluvian humanoid sorcerers; Apefolk; Geckofolk; and Lizardfolk.

Now you are ready to play! Much of the book involves clear and precise rules for Combat, Exploration, and Sorcery. There are many tables which assist in the game, and define what happens when things don’t quite work out; particularly with Sorcery gone bad!

The rules are as short as they can be, but no shorter! I love ‘lite RPG’ systems, but not when they are so light that it is difficult to understand how to play the game. Barbaric! is in the Goldilocks range; not too light, and not too complicated. Just right!

Enjoy! And if you would like to play let me know!

https://www.drivethrurpg.com/product/348272/Barbaric?affiliate_id=474082

REVIEW: The Lost Road

I got this little game in a package I bought to support the Kentucky tornado victims. It is a slim little set of rules; only 6 pages. It is called The Lost Road.

I wish I could say it was all wonderful. It is intriguing. It is poetic (except for some of the typos, grammar errors, and minor clerical errors that should have been fixed in proofreading). But… it is also very confusing.

The rules begin with a 1 page description that is dramatic and enigmatic:

“Somehow you became lost. In life. In faith. In all things…”

You are roaming about a road that winds between different realities… the ‘Shards of the Broken Mirror’ which represents a sort of shattered reality. On the road you travel the road itself, its bizarre neighborhoods, and the edges of the Shards themselves.

How very interesting!

However, how do you play the damned thing? On the DriveThruRPG page for this game it explains that the game is a DM-less story game. That little bit of information is nowhere to be found in the rules. Also, the game is based upon the ‘Motif’ system… another bit of information that is not included in the rules. This system is focused upon being an ultra-lite system, and these important issues are not explained. At least not explained in a way that I understood.

I had to go and download the free 57 page ‘Motif Toolkit SRD‘ to get a handle on the ‘Motif’ system. Happily, I did not have to read the entire 57 pages to get the idea of how the system works, but only a few pages of the introduction. The ‘Motif’ system uses a novel method of replacing the DM with ‘oracle dice’ made up of 3d6 rolls which define almost everything that the DM would normally do for the players with the players filling in the rest as they go creating complex and strange possible stories.

Now it may seem like I don’t like ‘The Lost Road‘. That is not true. I am fascinated by this game, but I do find it a little frustrating that I had to download a 57 page SRD in order to get a few pages of explanation to describe how the system works… material that should have been in the rules itself. I like rules-lite systems, but not at the cost of excluding important information needed to play the game. That is not a set of rules so much as a scenario for the rules. Which I suppose is fine. I just wish they had described it as such, and given reference to where to get the rules themselves.

I like the idea of the scenario of ‘The Lost Road‘ and I find the ‘Motif Toolkit SRD‘, which provides a detailed explanation of the system, fascinating. I need to read more about the ‘Motif’ system if I am going to attempt to play this scenario soon, but I am looking forward to doing so.

So, if you are curious I would go ahead download both ‘The Lost Road‘ and the ‘Motif Toolkit SRD‘.

LINKS:

https://www.drivethrurpg.com/product/382261/The-Lost-Road?affiliate_id=474082

https://www.drivethrurpg.com/product/361409/Motif-Toolkit-SRD-Motif-Open-License-Reference?affiliate_id=474082

REVIEW: World of the Last Sun

Recently I finished reading ‘World of the Last Sun‘ by RPGPundit (aka Kasimir Urbanski). In his own words this book :

…is for use in a gonzo-fantasy setting, easily adapted for any OSR game.

Most of RPGPundit’s past and present work seems to be focused on creating a mixture of historical-fantasy settings, but the ‘World of the Last Sun’ goes into a totally different direction. It is a detailed setting that creates a bizarre world based upon a novel concept and then ‘gonzo’ content.

The ‘World of the Last Sun’ is set within a Dyson Sphere that was built by the Ancients as the universe was dying, and the ‘Last Sun’ needed to be preserved in order to protect the remaining life in the universe. The Dyson Sphere in question completely encloses the ‘Last Sun’ creating a massive environment on the inner surface. The entire system was controlled by a massive Artificial Intelligence named G.O.D. that lived in another dimension. Within the enclosure G.O.D.’s will was carried out by AI daemons rather similar to the agents from the Matrix, and the commands of G.O.D. were enforced by the Pythian Knights, an order of high tech Elven warriors.

Everything was going wonderfully until the Dyson Sphere was attacked by dark forces from outside the Dyson Sphere — from the Void. The demonic forces ripped into the Dyson Sphere ejecting the Dwarves who lived within the Machinehold below the surface, and who presumably worked to maintain the operations of the vast mechanism. They then began ravaging the surface of the Dyson Sphere creating undead monstrosities as they spread. The Pythian Knights fought a valiant campaign to stop these dark forces, and succeeded in limiting their damage to the surface, and arresting their expansion. But the damage was done. The Ancients who created the Dyson Sphere were gone. G.O.D. went into some kind of emergency shutdown mode, and the daemons who served G.O.D. rebelled and began operating as independent forces. The Pythian Knights themselves were destroyed in the process of blocking the dark forces which managed to introduce a curse of undead and various genetic mutations upon the humans living on the surface before they were repelled.

The resulting surface world is a bizarre mix of gonzo medieval fantasy, science fiction, and dread horror. The ‘world’ is made up of strange nations, confederations, demon empires, and unaligned lunatics.

There is a Zombie Empire ruled over by a powerful sorceress who gave the zombies sentience; this Zombie Empire is the closest thing to a ‘normal’ medieval society as the undead retain their former memories, skills, and abilities, and thus can create a charming if dangerous place reminiscent of Renaissance Europe.

There is a Demon Empire ruled over by a rather sinister demon who constantly works to expand his realm using orc-like warriors who attempt to conquer the neighboring lands. He himself is limited due to his need to remain close to the gaping hole in the surface where he is able to draw his power from the Void. If he moves away from the rip in the surface he loses his power.

There is a region dominated, or at least inhabited, by perverted demented ‘furries’ who run around larping in their furry costumes.

There is a wasteland called The Shithole which was created by a terrible battle between the Pythian Knights and the forces from the Void. It is a terrible place filled with terrible people, creatures, mutants, etc., but also potential treasure in the form of lost technology.

Between the surface of the Dyson Sphere and the sun itself there are ‘floating islands’ or asteroids that contain a motley collection of science fiction settings. The islands closer to the surface can be reached by airplanes, dirigibles, and magical methods. The farther regions contain barren asteroids and orbital stations that are more or less in space, and which require space ships, teleportation, bizarre creatures that can survive in the vacuum, and other magical means to travel.

There is a massive barrier rotating around the star which simulates the passing of night and day on the surface of the Dyson Sphere. Upon this solar barrier there is a mysterious civilization waiting to be discovered.

This setting was created by RPGPundit over many years in a campaign he played, and continues to play, with his friends. The book itself contains a lot of material that could be used for any type of roleplaying that could be desired. You could use certain portions for more traditional gaming, or you could use the entire setting for less gonzo scenarios. In short it is a wealth of interesting material for the interested GM and gamers.

The book can be found at DriveThruRPG: https://www.drivethrurpg.com/product/336819/RPGPundit-Presents-World-of-the-Last-Sun?affiliate_id=474082

REVIEW: Casket of Fays 1 – 5

Hello all. I am posting this to let you know about a fun little resource that is FREE!

https://www.drivethrurpg.com/product/320364/Casket-of-Fays-1–a-Dragon-Warriors-RPG-fanzine

https://www.drivethrurpg.com/product/330294/Casket-of-Fays-2–a-Dragon-Warriors-RPG-fanzine

https://www.drivethrurpg.com/product/336005/Casket-of-Fays-3–a-Dragon-Warriors-RPG-fanzine

https://www.drivethrurpg.com/product/350778/Casket-of-Fays-4–a-Dragon-Warriors-RPG-fanzine

https://www.drivethrurpg.com/product/378312/Casket-of-Fays-5–a-Dragon-Warriors-RPG-fanzine

These are free ezines that provide adventures, characters, world descriptions, and tantalizing magic items intended to be used in the Dragon Warriors RPG. I had never heard of this game before, but the content of the ezines are just wonderful. Whether or not they inspire you to go and pick up a copy of Dragon Warriors RPG, they will provide you with lots of fun stuff to use in your own favorite game, and you will enjoy reading through them.

Some RPGs for the Family

Role Playing Games (RPGs) are growing in availability and popularity. But not are appropriate for kids (or most adults for that matter). Here are a list of family friendly RPGs:

‘Dungeon Mayhem’ is a fun introduction to role playing games from the same company that makes ‘Dungeons & Dragons’. Two to four players use magic, weapons, and special abilities to fight against monsters and bad guys. Its fast and easy to learn, and a load of fun.


‘Hero Kids’ is an RPG set in a fantasy world where underage heroes take on adventures to save their friends and the world. Another fast and easy game. [CLICK THE IMAGE]


‘Broomstix’ is a fun and free RPG set in the world of Harry Potter self-published on RPGGEEK. [CLICK THE IMAGE]


What would be your Family Friendly Favorite RPGs????